Revenant
01-11-2008, 07:32 PM
Well we all know that PS3's big weakness right now is a lack of big games with big time features and it looks like Resistance 2 may be ready to stand up and become part of the Sony Exclusive Family for good.
This month's Game Informer has the article but IGN gave a quick gist of it. I pasted it below.
http://ps3.ign.com/articles/845/845049p1.html for source
Just what is in there? Let's take a quick look …
The game will feature the standard single-player campaign as well as an eight-player online co-op campaign that's objective-based. Two people can still work together locally.
Ready to beat each other senseless online? Resistance 2 will feature 60-player matches set in the United States.
Sorry, Rachel; the campaign will pick up from Fall of Man's epilogue and stick solely with Nathan Hale as he copes with getting shot down in Iceland, escaping to the states and joining the "Sentinels" program.
There will be classes. Characters will start out from one of three basic templates -- a "tank-style" soldier rocking a chain gun, a "Special Ops class" that seems like a sniper or a medic whose "Medicator" gun will hurt enemies and heal allies -- and go from there.
When you and a team of friends head into battle, there will not be a selectable difficulty. Insomniac will be auto-scaling the challenge to the skill of you and your squad. When you jump into a random online match, you'll be teamed with partners and opponents who are around your personal level.
"Personal" is going to be a big word in Resistance 2. The game will have dedicated servers for gaming, community and stats as well as gamer profile pages on myresistance.net. In-game, the setup will be completely open when it comes to clans and parties -- the era of invites has come to a close.
Vehicles are in the game, but Insomniac wouldn't let on about their role.
The game's set in the '50s, but expect a more modern U.S. landscape as well as a focus on the aerial side of the Chimeran attack.
The game's AI has been overhauled -- they have improved routines and detachable armor pieces -- and boss battles will be more important than ever.
Exciting, no? We'll have more info on Resistance 2 as it becomes available, but for the full scoop, check out Game Informer's February issue.
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Frankly even I'm pretty interested. 60 players for a console is still the exception than the rule and running on dedicated servers should make lag virtually non-existent. If there was one game that interested me on the PS3 it was Resistance: Fall Of Man, so it should be interesting to see how this pans out.
I do feel that 60 players and 8 player co-op might be a little too much though.
This month's Game Informer has the article but IGN gave a quick gist of it. I pasted it below.
http://ps3.ign.com/articles/845/845049p1.html for source
Just what is in there? Let's take a quick look …
The game will feature the standard single-player campaign as well as an eight-player online co-op campaign that's objective-based. Two people can still work together locally.
Ready to beat each other senseless online? Resistance 2 will feature 60-player matches set in the United States.
Sorry, Rachel; the campaign will pick up from Fall of Man's epilogue and stick solely with Nathan Hale as he copes with getting shot down in Iceland, escaping to the states and joining the "Sentinels" program.
There will be classes. Characters will start out from one of three basic templates -- a "tank-style" soldier rocking a chain gun, a "Special Ops class" that seems like a sniper or a medic whose "Medicator" gun will hurt enemies and heal allies -- and go from there.
When you and a team of friends head into battle, there will not be a selectable difficulty. Insomniac will be auto-scaling the challenge to the skill of you and your squad. When you jump into a random online match, you'll be teamed with partners and opponents who are around your personal level.
"Personal" is going to be a big word in Resistance 2. The game will have dedicated servers for gaming, community and stats as well as gamer profile pages on myresistance.net. In-game, the setup will be completely open when it comes to clans and parties -- the era of invites has come to a close.
Vehicles are in the game, but Insomniac wouldn't let on about their role.
The game's set in the '50s, but expect a more modern U.S. landscape as well as a focus on the aerial side of the Chimeran attack.
The game's AI has been overhauled -- they have improved routines and detachable armor pieces -- and boss battles will be more important than ever.
Exciting, no? We'll have more info on Resistance 2 as it becomes available, but for the full scoop, check out Game Informer's February issue.
________________________________
Frankly even I'm pretty interested. 60 players for a console is still the exception than the rule and running on dedicated servers should make lag virtually non-existent. If there was one game that interested me on the PS3 it was Resistance: Fall Of Man, so it should be interesting to see how this pans out.
I do feel that 60 players and 8 player co-op might be a little too much though.